Megascan Trees issue with Procedural Foliage Spawners? UE5.1

Hi! Normally we used to use “object pivot location” from source local → to → absolute world space. But for some reason that is currently broken and it needs to be switched to: Source(Instance & Particle Space) → Destination(Absolute World Space). I tried it in 5.1 with both the foliage painter & the procedural foliage volume and it is working as intended again :slight_smile: :+1: ( find the wind functions within the foliage shader’s and adjust)

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