Megascan normal turns pink when attatched to uv's

I’m setting up a landscape master in ue 5.5.1 and when attaching (Beach Pebbles) as my fifth layer the normal map turns from blue to pink. Top picture shows UV disabled - Bottom picture show it pink after enabling it. I’ve never seen a normal map change color before. Is it bugged / broken or something else?


The megascan being used:

Check the Texture Sample Node details/parameters in the material, maybe there is some option are not correct.

If the testure samples settings were wrong I’d never know, Materials are not really my area. I ended up breaking all connected nodes to beach pebbles and reconnecting them this apparently fixed it, Either I did something wrong or it bugged out. Probably the first one :stuck_out_tongue:

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