Megascan material shadow issue.

Hi does anyone know why I am getting pitch black shadows on megascan materials from Quixel? Is there a way of fixing it?

I don’t think this has anything to do with the texture/materials, but the lighting in the map. It looks like you only have a directional light, so any side of the mesh that isn’t directly in sight of that light has on light at all.

Yeah I do, but no matter where I move it the shadow is totally dark only on Megascan materials, I change the material to starter content materials and the shadows appear how they should.

Maybe this is the answer?

Megascan Assets become Black in Ue5 - Development / World Creation - Epic Developer Community Forums

Thanks for this. I’ll give this a try.

Excellent thanks for sending that across. It works now. I’ve been looking everywhere for a fix for this.

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