unreal 5.1 and 5.11, the jaw and teeth will not open if i try to use blendshape and jawOpen when trying edit or make new animations for merkatt, also noticed that the merkatt rig has not jaw option. In the demo sequences the teeth folow along with jaw open. is it a bug or not in the bluprints that controlling the rig?
Also want to thanks for having the meerkat demo fantastic source for learning, but now its time for a new pro demo with quadrup using the new the new features in rigging in ue5-5.1.
ps. not using maya, if someone could export meerkat abc groom from maya and post a link it would be nice. I will try to do some adjustments to the groom!