Medium - UEFN - Grouping is not intuitive in UEFN

Grouping actors together seems like a convoluted process in UEFN, and when you are trying to organize the outliner there are all sorts of issues that rise up. There is attach, group, folders, and yet there is no way to select actors together with a simple group hotkey. What happens most of the time is that the grouping cannot be done due to the actors being different types, attachments get in the way, or static/dynamic actors, among other things. I feel the process of grouping could be heavily simplified where the stoppers to the process are handled automatically rather than UEFN preventing the action altogether and once you have things selected and press Ctrl+G, things just group.


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Hi @Wertandrew,

Grouping of Actors isn’t in plain sight indeed for UEFN as compared to Unreal Editor, but possible. In the Project and Editor Settings dropdown on the right of the menu bar you can enable Allow Group Selection (Ctrl+Shft+G) as well as a few related options

While UEFN’s context menus do not show the Group and Ungroup options, they are supported and work identical to the full editor.

Grouping Actors | Unreal Engine Documentation

Note: The UE 4.26 documentation depicts this very pop-up with the Group (Ctrl+G) option, but things have changes since.

Just make your multi-select and press Ctrl+G and your GroupActor should appear in the Outliner and get highlighted in the viewports like so:

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Thanks for showing that setting, I ll test more to see what it does. However, this is an old issue that has been fixed now, the problem was that with certain actor types, pressing group hotkey will not group them. This doesn’t happen anymore though, everything can be grouped.