For a feature request it would be good to see some of UE5’s additions to terrain such as the landmass plugin as this appears to be currently missing due to no Blueprint option in the Sculpt menu.
The power of the shader driven brushes and custom editing GenNoise materials between Gradient and Voronoi enables creators to create more interesting variations on landscape procedurally.
Although its great to have terrain tools in UEFN, as opposed to the original Creative edit way of doing things of kit bashing terrain meshes, your not able to achieve peaks and troughs at specific elevations.