Medieval Village Environment

It’s not all that hard tbh. There are quite a few videos created which explain the details floating around.

The basics are:

  • For large details, those should be physically modeled (preferred) or be tessellated (not preferred, increases latency due to increase calculation times to tessellate)
  • Medium details should use bump offset maps
  • For very small details, such as hair line cracks, those should be normal mapped.
  • Do everything possible to reduce draw calls

Basically, if the game looks fantastic and runs at a great frame rate on mobile… then it should be ok in VR. More or less.

PS: One other thing, if you really chose to go down this particular rabbit hole, expect to learn more about human physiology and psychology than you did in high school / college. I know I sure did!