Medieval Sword Pack (Modular)

Hello everyone i’ve been working on a medieval sword pack in the past few days

This pack will include around 33 finished swords (11 of each category), and modular pieces so you can build your own swords

Basically its split up in 3 parts: Blade - Crossguard - Grip+Pommel

The pack will be split up in 3 categories

Longsword
Greatsword (including zweihanders)
Arming Sword (onehanded)

Currently there is 8 blades, 6 crossguards & 5 grips for the longsword. So 240 possible combinations. Roughly the same will be for the other two categories. All parts are compatible with each other within their categories, I don’t recommend mixing them (for example using longsword crossguards with greatsword blades etc.) as the proportions will look strange.

Each modular part uses a 4k atlas texture, so for example all blades share the same material, but you could open the blade atlas texture itself and modify each blade individually if you want. I highly recommend using a sort of atlas for this kind of stuff, because giving many parts their own textures will have some serious VRAM usage & drawcalls.

tris are kept low, my max limit is 3-5k tris for a complete sword. All parts will be same length etc.

There will be condition masks included, aswell as bloodmasks. Basically there will be a rust mask & “used up” mask that you can put ontop of the swords to make them look rusty, or well used up and not all shiny new :D. Blood masks will be in there so you can set it up when you damage/kill alot of enemies, the swords will get bloody.

I will include 3 LODs for each part.

Heres a little early preview on how it looks right now. Textures are still heavily WIP


Let me know what you guys think! Feel free to give me suggestions and feedback!

The models look good and I like all the planning you have put into the pack. The modularity and texture sharing are very nice features and will be very useful for anyone making games with randomized loot drops.

So got a few questions -

  1. Are you primarily focusing on European swords in this pack?
  2. In future packs would it be possible to get customize able weapons such as Maces, Flails, Spears, Halberds, etc.?
  3. In future packs would it be possible to get customize able ranged weapons such as Bows, Javelins, Throwing Spears, Muskets, etc. ?
  4. In future packs would it be possible to get customize able medieval suits of armor?
  5. How much will this pack cost?

In this pack, european swords yes

I will def. do more weapon packs with eastern weapons aswell, not so sure about armor yet. Will have to see if theres demand for this kind of stuff

Price will be around 30$-50$

Price sounds good to me :slight_smile:

I would love to see some packs of European armor but that is me. :slight_smile:

Polycount seems really high on those considering the low amount of detail. If the materials turn out nice I would definitely be interested in these.

A bihänder would also look good in your pack…

Could we get a wireframe view of some of the meshes?

I said in the first post that I will also add zweihanders (bihänder, flamberge etc.)

I will update this soon with more pictures and i’ll try to get the polycounts even lower

Hi Crushed. Medieval Weapons appear to be in high demand, but, I would also like to see some Martial Arts/Fantasy Melee Weapons too:cool: I’m all for Modular Customization Systems in the Marketplace and your Modular Medieval Sword Pack gets my vote. I was actually discussing such a weapon system here, pushing customization even further using Morph Targets.

Will your system provide a means weapon assembly in-game?

The grips look a little basic at the moment, but I’m definitely interested in modular medieval weapon packs. I’m also curious about in-game weapon assembly.
+1 to the request for a modular medieval armor pack should you find time in the future.