Hello!
My name is Reyhane Salekfard and I started a new project for my school (Universal Arts school).
This project It’s about a small medieval resort hidden in the deep dark forest. A place to spend the night when the day is almost over.
The main path to the resort is the suspension bridge that leads us to the entry.
This is my second showcase, the first one was a Western town that I uploaded almost year ago; Also like that project I will update you every week so can see the entire project process from start to finish.
Here you can see my references so far and the blocking in unreal engine.
Hi,
Here is the first update of the project;
well, I started with upper floor of main building in the resort and so far worked on the wall, windows,front design and etc. that you can see in following images.In the next step I’m still going to work on this part, adding handrails,floor for the balcony and texturing.
I don’t think I’ve ever tried to picture a medieval resort but this is so genuinely cool. The reference photos alone seem like they’re ripped out of a fairytale. I can’t wait to see what the final product looks like
Hi,
this is the second week of working on the Medival resort project.
During the last week, I worked more on the front view and added more details in blocking in Unreal.
First of all I modeled the entrance door and other assets like railings, planks and etc.
Then as I was working on blocking I made ambient more clear for myself to know where the lights gonna be.
For the walls materials I decided to use plaster for upstairs and bricks for down and the structure of the building is all wood.
Here are some bookmarks in Unreal and Modular kit that I used in the scene.
Hi, this is the 3rd update!
So let’s start with lighting, I worked on the first pass of lighting , overall bluish color of the scene and exponential fog and a little bit of fill light.
The main asset that I worked on was the Bridge! The model and texture is almost done but still needs more details on it.
I added torches on the scene beside the bridge and textured other assets like the window, upper floor walls, roof and etc.
So here you can see my progress so far in Unreal bookmarks and some of the assets That I worked on during the last week.
Update #4
In the last few days I majorly worked on first pass of landscape(forest sculpt and the pond).
The gate and upper doors in the main building are modeled and textured.
added more details on blocking. (location of the cabins, how they are connected and where the lights gonna be)
And the last asset that I just started to work on is the Water wheel which you can find it on the left side of the scene in pictures below.
See you next week!
So, in the last week I started to work on foliage but it’s kind of testing not a final result!
I almost done with the Waterwheel modeling and texturing which is on the left side of the main building.
As you can see I replaced the older cottage to bigger one on the right side to have a different design for a public use place near the dining area then moved the cabins to the left side.
I was thinking about having another bridge in the scene so I added one in between main building and the first cabin ; And from there we can get to the upper one.
For the arches, the modeling is almost done and what is I’m still working on is vertex painting that of them on the left side is finished.
Also organized railings.
Well, I hope I mentioned all! So my next task will be dining area!
Well in this update,you can see I made some assets for dining area:
table
chair
stool
and bench
And I changed the floor texture but still need working.
Unfortunately that’s it for this week! But next week I’ll be back with more progress!
I added fire on torches but I need to fix it to be less red!
_ for fps, I changed resolution of textures, lods, reduced the lights and foliage even deleted them and added again but it’s still under 60 sooo Idk I’m still working on it!
Well during this week I changed the cabin on the right side because of two reasons first of all,in the beginning I had an idea that there will be a place for public use .secondly, I needed more Medieval elements in this resort so I moved the old one to the left side and made a new one instead.
The moon light is honestly just art. It’s done so well at the technical level. It adds such a “dreamlike” quality to the environment. Brilliant work - as always! Just out of curiosity, do you currently plan on creating any erosion/plantlife effects on the foundations where the walls meet the water? It feels magical currently without those effects so just wondering if its intentional
Updated cabins by adding wooden structures on walls, windows and now I’m goining to have few assets in the cabins where is visible through the windows!
As you can see in the the picture above I also Updated the bridge by adding texture.
Generaly now I have more foliages in scene; On handrails, walls and I will some floading on water!
As I said I added more foliages on walls but there are some walls remains.
And I started to work on the back side of main building; Windows,Walls and etc.