Medieval Game Enviroment Light

Hello guys i need help I recently imported some assets from the medieval game environment into my project, such as post process sky atmosphere sky light directional light and so on, with all the parameters already set as in post process… Exposure set to manual 1.0 and directional light 12000 lux, but I have a problem when I switch the exposure to manual 1.0 and when I increase the directional light, everything looks nice and the day is neat, but the problem is that my fire and emissive materials darken or the already set spot/point lights disappear if they are 160cd, while in the medieval game environment with the same parameters everything works as it should and the fire burns as it should and the point/spot lights work with 160cd, here are a few pictures

this dark fire is where is parameters like medieval game environment exposure manual 1.0 and directional light 12000lux but this photo where is fire ok is where is my parameters exposure auto histogram 1.0 and 5 lux directional light please help!

by the way im using 4.27 ue4