Hi, I have an actor with a mediaplayer that updates a texture, and a MediaSound Component that plays the media’s sound.
The blueprint updates the media playrate at runtime, but this updates the sound pitch as well. Is there a way to force the pitch and/or volume ?
Looks like volume can be changed with “Set Volume Multiplier” from Synth Component. But not pitch. Submix is available too, may be a way through this ?
Well volume can be adjusted this way (MediaSoundComponent>SynthComponent>Set Volume Multiplier) but pitch can not. I had to use a separate sound cue.