Hello,
I have a problem with MediaPlayer ‘File or URL’ section. Ive got UDK 4.7.5 and when im trying to put into mentioned section HTTP URL it interprets it as relative path and puts project base path in front of it.
I have checked CPP code and there it is, in https://github.com/EpicGames/UnrealEngine/blob/release/Engine/Source/Runtime/MediaAssets/Private/Assets/MediaPlayer.cpp
in line 253 we have:
const FString FullUrl = FPaths::ConvertRelativePathToFull(FPaths::IsRelative(URL) ? FPaths::GameContentDir() / URL : URL);
IsRelative() function of FPath does not intepret HTTP address as non relative. Was it made intentionally? I have tried other path options, with ‘//’ start, but it didn`t helped.
I would appreciate any help with this because i can`t put on-line streamed video into my level.
Mariusz