I’m poking around with using the media track in sequencer with an .mp4 (ue4 constantly crashes with a png or exr sequence) but it gets out of sync when I render from sequencer instead of recording every frame. I thought media track was supposed to fix this long standing issue.
The synchronized playback in sequencer for the media track only works for sequences of images - which unfortunately sounds like it crashes for you. Any callstack for the image sequences?
Probably related - I’m using an 800 x 800 png sequence - it’s not crashing, but it’s not in sync, with the media texture appearing quite jerky compared to the rendered sequence.
It should work fine for pngs. I just tried jpgs and exrs as well. Also, check that the img media source has a matching frame rate value as your sequence.
Does the sequence scrub properly in editor? Is it just out of sync when you render a movie?
Well, I’m not exactly sure what I did differently but I have it working with 1024x1024 PNG with an alpha.
@Max Chen - is there any way to have a tracking matte combined with footage in sequencer to take out the background? PNGs with alpha seems a little heavy and I’m wondering if a png sequence with the content and then another with a black/white tracking matte might be less computationally intense.
I know in the composure example there are mattes in sequencer but I need could get them to work outside of that project. There isn’t a lot of documentation for these sorts of more video/animation related things.