Media Textures Not Working In Standlone Mode

So I was able to come up with the answer myself just thought I would post it here in case some else had the same problem

It was rather simple just had to add it into the Event beginplay like so:

  1. Create a new variable on your level blueprint search for media type and select reference, compile then
  2. A new field will appear under the media type variable you created, simply select your movie
  3. Compile again and drag in the get for the new variable you created
  4. Attach to a play function and attach the whole thing together

Here is an image of the finished level BP (Just in case)