So I was able to come up with the answer myself just thought I would post it here in case some else had the same problem
It was rather simple just had to add it into the Event beginplay like so:
- Create a new variable on your level blueprint search for media type and select reference, compile then
- A new field will appear under the media type variable you created, simply select your movie
- Compile again and drag in the get for the new variable you created
- Attach to a play function and attach the whole thing together
Here is an image of the finished level BP (Just in case)
