I’m trying to troubleshoot an issue with media textures. In 4.8, they don’t seem to want to play after I’ve packaged my game. The movies are in the content/movies folder and I’ve setup the materials to be unlit. The stream mode is set to “FromURL” because trying to use “FromMemory” causes the executable to crash after I run it. I’ve noticed the path to the .wmv’s is relative which is what we want anyway I would assume.
Doing some digging around the forums I’ve found some people have had issues with Android but nothing windows related. Does anyone know what I’ve done wrong or missed?