I’m trying to troubleshoot an issue with media textures. In 4.8, they don’t seem to want to play after I’ve packaged my game. The movies are in the content/movies folder and I’ve setup the materials to be unlit. The stream mode is set to “FromURL” because trying to use “FromMemory” causes the executable to crash after I run it. I’ve noticed the path to the .wmv’s is relative which is what we want anyway I would assume.
Doing some digging around the forums I’ve found some people have had issues with Android but nothing windows related. Does anyone know what I’ve done wrong or missed?
I made a test on the fly and you are right, looks like the video on texture not start, i will continue make some test, if i will find some solution i will post here.
I’m surprised this isn’t in the documentation for media textures. I just assumed I wouldn’t have to tell the texture to play since it worked fine when testing in the editor.
but in the recent releases of the engine we don’t have that checkbox and we have to autoplay the media textures/media player “manually” into level blueprint.
I know Media Framework is still work in progress but i hope Epic will update the documentation.
Hello,
I’m using Unreal version 4.3 and 4.4 and I have the same issue you had but the solution above didn’t work.
Video texture plays well in the editor with hit play button but when I package, it doesn’t play at all.