We’re hoping someone can give some advice to solve this UE5 shadow problem…
We have a stationary plane with a masked Media Texture (with alpha channel) obtained from our greenscreen footage. A directional light casts a shadow (UE5 Virtual Shadow Maps) of the actor, as seen in the image below.
When the actor moves, the shadow moves along for a bit, then freezes, while the actor continues moving.
Why does the shadow freeze? How can we get the shadow to keep moving along with the live video?
Advice is greatly appreciated.