Media Texture not Playing in Widget

I’m attempting to make the backdrop of my title screen an animation. Everything seems to go right until I actually run the game - it imports, I’m able to view it in a media player blueprint, I’m able to make a media texture out of it, I can put it in the widget canvas and it imports as an image object type. However, when I run the game it either shows up as a still image (one frame of the animation) or just a black screen shows up. I packaged the game and played it outside the editor to see if this would continue happening and it is no different. I’ve included a screenshot of my title screen widget - everything looks like it should be working from here. Has anyone had this problem?