Media Texture as a TextureSampleParameter?

Hi,
There is a way to use Media Textures in the Parameter2D? Or some alternative to use them as a variable?
Thanks!

Hey brucassol,

You can create a Media Player or Media Texture variable reference via Blueprints. It can be then used to control things like playback rate, pause, play etc…

Let me know if this is what you were looking to do, or if you have further questions.

Thank you,

Hi Andrew
I am trying to make a arcade asset blueprint, as a base model for a friend. I was making it as customizable as possible (directly from the details pane), adding custom audio, short videos and textures for each different arcade machine. That way it will be easy and fast for him to modify them, without going in to the blueprint editor.
At this point we decide to not add the video textures. It is for a college ArchViz project. It is not the focus.
But thanks anyway. Glad this community is always here to help.
Thank you!