No matter where Actor is located in the world.
The sound from MediaSound component always plays from cero world location.
Is this a Bug or am I doing something wrong?
Thanks in advance.
No matter where Actor is located in the world.
The sound from MediaSound component always plays from cero world location.
Is this a Bug or am I doing something wrong?
Thanks in advance.
Same problem
Make the static mesh or whatever your source is a blueprint, inside the blueprint add the media sound component and it will play wherever you place the blueprint actor.
That fixed. Thank you!