I’m experiencing an issue that may have a similar problem at the root.
I have a tracking shot of a camera flying along a camera rig rail, tracking a vehicle that is going the same direction alongside it. I set it up in Sequencer, and it was rendering out fine in MRQ. After the 5.1.1 update, or else upon changing some other setting somewhere - perhaps in post process or perhaps anywhere else in the level - the MRQ output and the Sequencer output are no longer the same, and the camera is flying far ahead of the vehicle (or else the vehicle on the game thread is running behind). This throws out the shots and has the camera looking back at the vehicle rather than side-on.
Didn’t used to be a problem, but something has changed. The original sequence I had set up now renders out differently to before and is out of sync, despite not having changed anything directly in that sequence. New sequences are also out of sync.
Anyone run into this issue?
I suspect that it’s because the game thread is now playing back slower than the sequence - so the camera rig rail continues normally and the camera flies ahead, but the game thread is behind, and the vehicles and all actions in the world are happening slower. Not sure though. Any ideas?