I’m trying to produce a 360 LatLong image sequence from a level in 4.21. I am using various media players for textures throughout the level. When I render the image sequence, the media players do not retain frame sync while the frame renders. I.e. Media player should advance one frame and hold during the render process. Instead, it continues to play at its own pace. The net effect of this is that any media textures playback in a choppy/“fast forward” looking way.
When I first encountered this in 4.18, someone from Epic said that the issue would be fixed in 4.20. I’ve since moved my project to 4.21 and have the same issue. Has this been fixed? Am I missing something that I need to update in the project in moving from 4.18 to 4.21?