Media Players Out of Sync with Image Sequence Renders

I am rendering media textures using media tracks in sequencer with exr img sequence as the source. I have the image sequence set to 24fps, the seqencer timeline set to 24 fps, the movie render queue set to 24fps, the project settings set to 24 fps.
When i render the movie and have a robot dancing beside him i can clearly see the robot moving every frame and the image sequence moving 2 out of every 3 frames or ever other frame. How do we slow down the render to allow the movie render queue to not move forward until the media player frame has been completed? This is so noticeable at 24fps… at 60fps not as much because if you miss a frame it’s harder for the eye to see. However at 24 fps when 1/3rd of all your frames are dropping your playbacked green screen keyed character looks choppy while everything else looks smooth. I’m on unreal 5.0.3 and using an RTX 3080ti with latest drivers. Unreal can you provide an answer? is there a cache buffer setting or something, or way to plugin to add to resolve this?