So ive got a media player playing a file on loop in a playlist (it is the only file) i have attached this to a card and all works well WHEN I HAVE THE PLAYER OPEN.
as soon as i close this the texture card goes white as if the texture has stoped loading or is not getting the video information from the player.
how can have the media player constantly loop or play even after its closed ?
i found a check box saying not to be affected by PIE but no joy, my video playlist still goes blank the second i close the media player window
what am i doing wrong
also can i script when i start cinematic output or hit the platy button from where it starts ?
I found a way to fix it thought i should write it down here, way i got around it was to setup a blueprint that played the file both in editor and also when my cinematic started.
Works like a charm now
For each video i have a video player linked to a video texture and a playlist, a custom blueprint takes all three of these and initiates play via the construction script or on tick during runtime / cinematic render.
I did find using frames was better than a mp4 and also solved any frame rate speed play back issues.
TLDR: do it via a blueprint and point it to a texture assign the media / playlist to is and start playback via a blueprint
Hey! I’m new to Unreal and especially blueprints. Can you guys please post a screenshot of a blueprint so I can replicate it?
Also for some reason when I add video on a plane to the sequencer it plays in camera but not in the final render, can you please biggest something?
I had this problem in UE5.2 using an mp4 video of someone walking toward the camera. I had keyed out the greenscreen background, and added the media player to play on a plane. But I could not render it out, it would not play unless the media player - with the mp4 material - was kept open and minimised to play the video media. Obviously this wont work in sequencer when rendering. Here is how to fix that:
put movie footage in \Content\Movies folder else it wont work.
add media track in sequencer.
add your source media “NewMediaFile Source” to the media track
right click on the media itself now in the timeline and select properties.
go to “Media Texture” ,which says “none”, and add in your “NewMediaPlayer_Video” texture.
This should now render in camera in sequencer.