Media Player/Source Bus attenuation doesn't work on Android?

Hi! There are televisions in my game, and each of which plays its own video with sound.

Everything works perfectly fine on PC… The further the player goes from the TV, the quieter that/those plays, but when I start playing game on Android, sounds from ALL televisions are played at the same time and can be heard everywhere, no matter how far I am.

These are my events and settings:

There is one object in the world that cotains “MediaSound” objects. When the level starts, it activates all “MediaSounds”.

Each “MediaSound” looks like this (with different ending number):

Each “SourceBus” looks like this:

And Each "Attenuation " looks like this:

Each TV activates this event… It sets correct “MediaMaterial” and “AudioBus” in their places and starts playing it.

Lastly, inside each TV has “Audio”, that plays selected “AudioBus”

Like I said, there are absolutely no problems when playing on PC, but “all hell breaks loose” when playing on Android.

Okay… I removed the “Play” event from the TV’s. After that, no sounds can’t be heard when testing on PC, but when tested with android, nothing has changed, so at least the problem is not in the TVs themselves.

Even muting the volume of the “Media Players” won’t do anything on Android. Changing node to the Windows works on PC tho…