Simple enough issue, I have a media texture that’s set to play forwards using W, pause when released and resumes from the same point when pressed again.
My problem is, when pressing S to reverse the media it instead jumps to the end of the footage, plays backwards but does not play backwards from the last paused point. After releasing S the footage jumps back to where the original forwards motion paused at.
So is this something with 4.24 or a long running issue? I am actually playing back 360 footage but nothing that was made in UE4 merely a video of 360 footage on a sphere.
I did stop dead, but I don’t know at which point ( because I don’t know the vid that well… ).
I have tinkered with vids before in UE and found there’s a lot of different ways of doing things, some work, some don’t. But usually you can get it to do what you want in some way…
I know I’m a little late, but maybe it can be useful to someone else. Some formats like mp4 and I don’t know which others seem to dislike the change of playback rate, in particular the reverse playback does not work when you set the value to -1. But the same video loaded as a frame sequence in Img Media Source works. I used the png format. It is also advisable to keep the sequences in a separate subfolder from the Unreal media player files, otherwise there may be an error opening the video.