Media PLayer on end reached not working with image sequence

Hey.

I’m currently trying out having an image sequence on my main screen for my game. But i want to randomly change the sequence. Problem is that “on end reached” will not fire in the media player when the image sequence ends (UE 5.3.2). Tried it with a video instead, where it worked as it should. I don’t want to use a video though, as the images are transparent.

Is there any other way to track the playback of my sequence? Or do i have to use a movie anyway?

I’m having the same issue and would also love some solutions or ideas!

Other MediaPlayer events such as OnPlaybackResumed and OnPlaybackSuspended work fine, but OnEndReached simply won’t fire when playing an image sequence instead of a video file.

In theory one could probably get the total duration of the image sequence and trigger a custom event based on a timer that’s functionally independant of the playback itself, but when it comes to precise transitions between clips/sequences that sounds rather impractical and imprecise.

EDIT: I did a quick test and in 5.2.1 OnEndReached seem to work just fine with image sequences. Might be an issue with 5.3.2 in particular…

Yeah.

I tried a bunch of different things.

I wanted to have a series of images for my title screen with pre-rendered animations playing randomly. I ended up making bink videos, but that didn’t work very well either. I could bind an event the first time, but when unbinding and rebinding again it wont fire.

In the end i had to check if playing in tick, and trigger change from that… not a good solution.