Build Type:
This is a build from the Unreal Launcher
Build version:
4.18.0-3685441
Description:
The packaged application freeze when you try to start playing a video file through a Media Player. The problem happens after packaging Project (no matter x86 x64) and Build configuration - Shipping (In Development all work). Playback in the editor works fine.
Steps to Reproduce:
- Create a new blank project using blueprint
- Make movies folder in the Content folder
- Copy video (*.mp4 h264 (in my case the duration is 2 minutes)) to movies folder
- Import video to editor
- Open the created File Media Source and activated Precache File
- Create a new Media Player with Video output Media Texture Asset
- Make New Material from Media Texture
- Create Plane Mesh in scene and apply Material
- In Level Blueprint make Variable called Mediaplayer with type Media Player Reference and set value to Media Player from step 6
- On Event BeginPlay create OpenSource and connect him to Mediaplayer Variable
- Packing Project with Build configuration - Shipping.
- Start the Apps and get freeze
System Specs:
Windows 7 x64, i7 2600K, 16GB RAM, NVIDIA GTX560