Just starting off with UE4 and I’m working on my first project with it - I start playing a media player/texture from blueprint (I have lots of informational videos throughout my map) but on the end of the media, I’d like to trigger an event (close a gui overlay element) and I haven’t been able to figure out how to do this. Any ideas?
In blueprint? This is only event that kind of fits, but i’m not sure if media player closes media on stop
If not you got Is Stopped node which you could check on every tick to raise the event
Yes in blueprint, sorry should have stated.
That’s great, thanks for the nudge in the direction of those functions. They sound like they are definitely worth a try.
There is no end of play event yet, sorry. Scheduled for November/December right now.