We are using sequencer to play back media files on the IP screen in a VR experience.
The VR experience works great without playing the media files, and the sequencer fully plays our animated screens.
When playing the experience in engine, it crashes after a few of the animated screens have played.
The question is are we approaching this correctly.
In the sequencer we control the visibility of off or on with a decal material applied that overlays on our screens.
The decal material is set up to play the media textures.
Below the texture is a separate line for each animation using the media player named for each screen animation and we set the specified animation through the properties.