Media Playback in VR Experience

We are using sequencer to play back media files on the IP screen in a VR experience.

The VR experience works great without playing the media files, and the sequencer fully plays our animated screens.

When playing the experience in engine, it crashes after a few of the animated screens have played.

The question is are we approaching this correctly.

In the sequencer we control the visibility of off or on with a decal material applied that overlays on our screens.

The decal material is set up to play the media textures.

Below the texture is a separate line for each animation using the media player named for each screen animation and we set the specified animation through the properties.

Hi Scott, Welcome to the Forums,

Using a decal material to project your movie seems like a ‘unique workflow’ to me. Is using a regular material + static mesh an option?

Another thing to consider (new in 5.1) is the Media Plate Actor which will streamline the entire media pipeline a bit.

Cheers.

Thank you, we will look into this approach. The decal workflow is definitely unique and something new we are testing out.