oh, sorry, it been a while since I posted this. I finally figured it out, just expose the MediaPlayer(object declared in c++ ) to UE edtior, then bind it in the UE editor, after that I can access all the C++ APIs, anyway, thanks for your kindness.
oh, sorry, it been a while since I posted this. I finally figured it out, just expose the MediaPlayer(object declared in c++ ) to UE edtior, then bind it in the UE editor, after that I can access all the C++ APIs, anyway, thanks for your kindness.