Media Framework Overlap Not Working the Same in 4.16


In multiple levels in 4.12 I have set up videos to playback on trigger-box overlaps. It has worked swimmingly to have a simply Set Rate 1.0 at enter and Set Rate at 0 on exit (see photo) to have a video start and pause and then resume at same time.

However in 4.16 I cannot get this to work for the life of me. I have looked under UE4’s documentation (Media Framework Technical Reference for Unreal Engine | Unreal Engine 5.1 Documentation) and I cannot get any variables to function in the same way. How should I be setting up my media files to start and pause and resume when using trigger-boxes in 4.16?

Thank you for your help on what should be very simple.

Anyone have luck with this issue?