We are using the Media Framework to play movie in game in umg. Works in PIE and on-the-fly device builds.
But anytime we try to package a project that contains a movie, UE crashes during building.
This is only on the mac, it packages a windows build just fine.
Thanks in advance for any help - really stuck
…
TBaseUObjectMethodDelegateInstance::ExecuteIfSafe() const Address = 0x13f34d27 (filename not found) [in UE4Editor-MediaAssets.dylib]
MainFrameActions: Packaging (Mac): UE4Editor: TBaseMulticastDelegate::Broadcast() const Address = 0x13f31090 (filename not found) [in UE4Editor-MediaAssets.dylib]
MainFrameActions: Packaging (Mac): UE4Editor: TBaseUObjectMethodDelegateInstance::ExecuteIfSafe() const Address = 0x13f35f37 (filename not found) [in UE4Editor-MediaAssets.dylib]
MainFrameActions: Packaging (Mac): UE4Editor: TBaseMulticastDelegate::Broadcast() const Address = 0x3f109ea0 (filename not found) [in UE4Editor-AvfMedia.dylib]
MainFrameActions: Packaging (Mac): UE4Editor: invocation function for block in FAvfMediaPlayer::Open(FString const&) Address = 0x3f107464 (filename not found) [in UE4Editor-AvfMedia.dylib]
MainFrameActions: Packaging (Mac): UE4Editor: invocation function for block in PerformBlockOnThread(FCocoaRunLoopSource&, void () block_pointer, NSArray*, NSString*, bool) Address = 0xdf180c0 (filename not found) [in UE4Editor-Core.dylib]
MainFrameActions: Packaging (Mac): UE4Editor: FCocoaRunLoopSource::Process(__CFString const*) Address = 0xdf30bcc (filename not found) [in UE4Editor-Core.dylib]
MainFrameActions: Packaging (Mac): UE4Editor: -[FCocoaRunLoopSourceInfo perform] Address = 0xdf06089 (filename not found) [in UE4Editor-Core.dylib]
MainFrameActions: Packaging (Mac): UE4Editor: CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION() Address = 0x9531ba01 (filename not found) [in CoreFoundation]
MainFrameActions: Packaging (Mac): UE4Editor: __CFRunLoopDoSources0() Address = 0x9530db8d (filename not found) [in CoreFoundation]
MainFrameActions: Packaging (Mac): UE4Editor: __CFRunLoopRun() Address = 0x9530d1bf (filename not found) [in CoreFoundation]
MainFrameActions: Packaging (Mac): UE4Editor: CFRunLoopRunSpecific() Address = 0x9530cbd8 (filename not found) [in CoreFoundation]
MainFrameActions: Packaging (Mac): UE4Editor: begin: stack for UAT
MainFrameActions: Packaging (Mac): UE4Editor: U
MainFrameActions: Packaging (Mac): UE4Editor: end: stack for UAT
MainFrameActions: Packaging (Mac): UE4Editor: [2015.08.15-14.27.35:119][ 0]LogPhysics:Warning: PHYSX: ./…/…/PhysX/src/NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
MainFrameActions: Packaging (Mac): UE4Editor: [2015.08.15-14.27.35:120][ 0]LogPhysics:Warning: PHYSX: ./…/…/PhysX/src/NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.[2015.08.15-14.27.35:451][ 0]LogModuleManager:Warning: ModuleManager: Module ‘PakFile’ not found - its StaticallyLinkedModuleInitializers function is null.
MainFrameActions: Packaging (Mac): UE4Editor: [2015.08.15-14.27.35:451][ 0]LogModuleManager:Warning: ModuleManager: Module ‘SandboxFile’ not found - its StaticallyLinkedModuleInitializers function is null.
MainFrameActions: Packaging (Mac): UE4Editor: [2015.08.15-14.27.35:451][ 0]LogInit:Display: RandInit(-1091078316) SRandInit(-1091075382).
MainFrameActions: Packaging (Mac): UE4Editor: [2015.08.15-14.27.35:451][ 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
MainFrameActions: Packaging (Mac): UE4Editor: [2015.08.15-14.27.35:451][ 0]LogInit: Version: 4.9.0-2647674+++depot+UE4-Releases+4.9
MainFrameActions: Packaging (Mac): UE4Editor: [2015.08.15-14.27.35:451][ 0]LogInit: API Version: 2647674
MainFrameActions: Packaging (Mac): UE4Editor: [2015.08.15-14.27.35:451][ 0]LogInit: Compiled (64-bit): Aug 7 2015 06:45:36
MainFrameActions: Packaging (Mac): UE4Editor: [2015.08.15-14.27.35:451][ 0]LogInit: Compiled with Clang: 6.0 (clang-600.0.56)
MainFrameActions: Packaging (Mac): UE4Editor: [2015.08.15-14.27.35:451][ 0]LogInit: Build Configuration: Shipping
MainFrameActions: Packaging (Mac): UE4Editor: [2015.08.15-14.27.35:451][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.9
MainFrameActions: Packaging (Mac): UE4Editor: [2015.08.15-14.27.35:451][ 0]LogInit: Command line: “/Users/robertcober/Library/Application Support/Epic/UnrealEngine/4.9/Saved/Crashes/CrashReport-UE4-ScoobyDoo-pid-16000-4b26cc076b44c3a728aab895673c3df0/”
MainFrameActions: Packaging (Mac): UE4Editor: [2015.08.15-14.27.35:451][ 0]LogInit: Base directory: /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/
MainFrameActions: Packaging (Mac): UE4Editor: [2015.08.15-14.27.35:451][ 0]LogInit: Rocket: 1
MainFrameActions: Packaging (Mac): UE4Editor: [2015.08.15-14.27.35:453][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
MainFrameActions: Packaging (Mac): UE4Editor: [2015.08.15-14.27.35:453][ 0]LogInit: Object subsystem initialized
MainFrameActions: Packaging (Mac): UE4Editor: [2015.08.15-14.27.35:453][ 0]LogInit: Computer: Roberts-iMac.local
MainFrameActions: Packaging (Mac): UE4Editor: [2015.08.15-14.27.35:453][ 0]LogInit: User: robertcober
MainFrameActions: Packaging (Mac): UE4Editor: [2015.08.15-14.27.35:453][ 0]LogInit: CPU Page size=4096, Cores=4
MainFrameActions: Packaging (Mac): UE4Editor: [2015.08.15-14.27.35:453][ 0]LogInit: High frequency timer resolution =1000.000000 MHz
MainFrameActions: Packaging (Mac): UE4Editor: [2015.08.15-14.27.35:453][ 0]LogInit: Power Source: AC Power
MainFrameActions: Packaging (Mac): UE4Editor: [2015.08.15-14.27.35:453][ 0]LogInit: Memory total: Physical=24.0GB (24GB approx) Pagefile=0.0GB Virtual=24.0GB
MainFrameActions: Packaging (Mac): UE4Editor: [2015.08.15-14.27.35:454][ 0]LogTextLocalizationManager: No specific translations for (‘en-US’) exist, so (‘en’) translations will be used.
MainFrameActions: Packaging (Mac): UE4Editor: [2015.08.15-14.27.35:479][ 0]CrashReportClientLog: CrashReportReceiverIP: http://crashreporter.epicgames.com:57005
MainFrameActions: Packaging (Mac): UE4Editor: [2015.08.15-14.27.35:479][ 0]LogCrashDebugHelper: DepotName: //depot/UE4-Releases/4.9