Hey everyone. I have a slight problem here. I am using media framework to render a movie trailer in my game. It works in the editor, but when I play the game, it stays black. I went through the official documentation again, and it told me to tick the ‘autoplay’ box. I navigate to the details panel and… it isn’t there? Where is it?
This option has been removed as it was causing known and unwanted issues with video playback. If you would like it to auto-play, simply set the ‘Playback’ rate to 1.0.
The auto-play was removed because it was causing users to crash and caused other problems with the videos playback. I just tested the blueprint logic below in a 4.10.1 project, and the ‘Set Rate’ node worked just fine.
Could you please give us a step by step tutorial building this BP using 4.10. A lot of the tutorials are made with older versions of UE 4 and tend to get me lost rather than help me understand what is going on.
I just tested to make sure the tutorial I wrote still works in my own project, and it works as expected. I have written a few other tutorials you might want to have a look at as well.
Just tested your Media Player tutorial and it works fine until I try it on a standalone game. I’m trying to make a stereoscopic 360º video from a shpere with the normals inverted for play it with oculus. I’m pretty new to UE so I would really appreciate any help with this issue.
You will need to use some ray casting in order to get that functionality to work. Take a look at the Using Raycasts (Tracing) in Blueprints documentation to get an idea of how to go about doing this.