Media Engine 2.0 in ue 4.13

The new media Framework is UP and RUNNING!

having a huge demo with a lot of videos in October, i am happy to state here that the media framework in 4.13 is running solid and stable. I want to adress my thanks and my respect to the development team, especially gmpreussner who was the poor guy dealing with the media foudation ( a neverending source of disappointment and failure ) and ****, who was the target of a lot of complaints.

I had to make some changes because the handling of media is different now but it was worth it:

  • “can play” no longer exists, but is not needed because you can ( and have to ) check, if the media is loaded.
  • for local sources “load URL” should be replaced by “load source”
  • the new media source items in content makes it more easy and more clear to integrate media

Instead of URL strings i now use arrays of references to the media to load my videos. I use “handbrake” for mp4 encoding and it works smooth. I already tried 4k footage at 60fps(!) and it worked smooth. I mapped 360 degree videos to the inside of a sphere and it also worked, and finally and most important: AUDIO WORKS ALSO IN THE FINAL BUILD!

One thing i realized with media framework 2.0: it is more unforgiving to “bad” (24, 25, 50 fps) frame rates than before, so i transfer all these files in premiere to 30fps, which works fine…

My congratulations to the developers, i will try to honor this with some commerial projects i am pitching right now ( money makes the world go around ).

Thank You for the hard work on the engine,

Girnth,
DOP and senior editor / programmer

Thanks for your feedback, , really appreciate it! I’m glad you got everything up and running. There will be more improvements and new features coming in 4.14 and beyond. You can track and vote for them in the new Media Framework category of the UE4 Issue Tracker.

Good luck with your demos!

Hey agrinth,

Thanks for the considerate message! I’m glad to hear you are getting the Media Framework to work for your projects, and as Max P. said improvements will continue as we move forward. Good luck with your demos and I look forward to seeing the progress :slight_smile:

Cheers,

What are the format restrictions as per framerates? I’ve tried a 4096x2048 H264 mp4 at 59.94 and it does not playback.

Depends on the platform.

The WmfMedia plug-in on Windows 7 caps at 1920 × 1088, on Windows 8+ at 4096 × 2304 pixels (H.264 Video Decoder - Win32 apps | Microsoft Learn).
What is the error you’re getting in the log?