Nine months ago, May of 2014 I started working on a game in Unreal Engine 4.
Today it is a mostly stable framework, featuring real time combat between large robots, with mediocre textures, and shambling animations, and occasionally a sound effect.
I have uploaded a video to youtube, it can be seen at: http://youtu.be/uwYhUBzY0Ag. Feel free to skip the first two minutes, pretty much just troop movement.
I am mostly pilfering ideas from Mechcommander, and a few newer strategy games. My goal is to make a fun game, and hopefully something that helps me get a job in the games industry.
So far its all sorts of a one man army sort of project. Its 100% blueprint at the time being, and mostly works. Hopefully I can get a few more hands on deck to help me turn it into something that is actually fun to play.
Questions, comments, critiques, are welcome.