Measure the performance with a sequencer

Hi guys,

I want to render a movie through a sequencer and I want to capture in a file the frame rate of the scene. Is there any way to do it? I tried to execute a command in blueprint attached to begin play event but it does not work, obviously because it records a movie and does not enter in play mode.

The thing I want to do, is to capture the performance of the game scene in all areas of the game and find an average fps. Any suggestions for that please?

Thank you.

Sequencer by its nature is trying to run at the specified speed and videos you output should be using that same speed.
Can you simply do a screen recording with fps stat updating on the screen?