I want to render a movie through a sequencer and I want to capture in a file the frame rate of the scene. Is there any way to do it? I tried to execute a command in blueprint attached to begin play event but it does not work, obviously because it records a movie and does not enter in play mode.
The thing I want to do, is to capture the performance of the game scene in all areas of the game and find an average fps. Any suggestions for that please?