Measure average tick rate on dedicated server

Hey all,

This is a pretty simple and straightforward question for which I can’t find a straight and simple answer! (Every search brings up things like NetServerMaxTickRate but that’s not what I’m asking for.)

I have a project with multiple clients connecting to a dedicated server. I have slowdowns. The server runs on a older test box, not a high performance server.

I just want to know what’s the average tick rate of my server, to make sure that’s a hardware performance issue (vs. network issue or client rendering issue).

How can I measure the average server tick rate?

Methods that work with a shipping build would be preferred.

Using UE’s network profiler or instrumenting my code sound like using a flamethrower to extinguish a candle. Not saying it wouldn’t work, but it seems like too complex a tool for something that simple.

Cheers!

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I may be missing something obvious! Please put me on the right track!

Also: bump!