Hey all,
This is a pretty simple and straightforward question for which I can’t find a straight and simple answer! (Every search brings up things like NetServerMaxTickRate
but that’s not what I’m asking for.)
I have a project with multiple clients connecting to a dedicated server. I have slowdowns. The server runs on a older test box, not a high performance server.
I just want to know what’s the average tick rate of my server, to make sure that’s a hardware performance issue (vs. network issue or client rendering issue).
How can I measure the average server tick rate?
Methods that work with a shipping build would be preferred.
Using UE’s network profiler or instrumenting my code sound like using a flamethrower to extinguish a candle. Not saying it wouldn’t work, but it seems like too complex a tool for something that simple.
Cheers!