■■■■ so fast
I’m new in UE4 and in C++. Please, can you provide some information about the meaning for letter “F” in the “FString” class name. Maybe, there is some links to documentation or explanation. Thank you.
Have a look at the documentation linked below, as it answers your question as well as provides a ton of more useful information.
Have a great day
Thank you, Sean!
U – UObject derrived class, i.e. UTexture
A – AActor derrived class, i.e. AGameMode
F – All other classes and structs, i.e. FName, FVector
T – Template, i.e. TArray, TMap, TQueue
I – Interface class, i.e. ITransaction
E – Enumeration type, i.e. ESelectionMode
b – Boolean value, i.e. bEnabled