Yes Epic, I am talking about the dynamic-shadows-artifacts that hasn’t had ANY official reply for years hint hint
It’s so annoying isn’t it?!
With Unity I had the same kind of problem; until I rage quit after all they did was asking for bug reports for more than 2 years. At least Unreal staff are very aggressive against bugs they can fix…
The funniest part of the dance is when its finally fixed then out of nowhere a future release of the engine have the bug back again regression because somebody didn’t update their repository of the source then re-upload the bug to master again.
Seriously? Don’t they have a tracklist of bug-fixes and engine changes, and the people use this as a checklist for their work on the engine? I can’t believe this is happening, that sounds like there is no organization at Epic at all…
Regression tests when the regressions are value-based is just automated, didnt pass, then it goes back to dev-team, but when the regression test is purely visual, it takes an very good understanding of the issue for it to be acknowledged as “pass” and not “fail”. I would like to know how this works on their side… just curious…
Yeah but any good team creates a list where it writes down changes, so everyone can understand them even if it’s not their field of expertise.
Anyway, another month passed without any feedback from Epic. How much you want to bet they won’t have replied by the end of 2018 ?
Sometimes companies need to hire someone to fix this kind of things, maybe they just can’t find “the guy” around the area they’re based at.
The bug about the reset Blueprint values seems way more problematic than this…
well but yeah this is a problem too…
Mmm the networking listen server seems like a big problem too for coop games…
:rolleyes:
If you migrate to Lumberyard next, tell me how it goes. Having an eye for it since Amazon is putting a lot of work into it since last year.
Problem with that the engine license can be a problem for some stores apis etc