I’m working on realy simple things for begining in unreal. So cubes for now and a simple maze with squarred blocks like old game of 80’s
A Cube with x scale reduced and position changed for the wall
A Cube with z scale reduced and position changed for the groud and the ceiling
A Cube with a hole for wall wich have a door
For wall with a hole for the door, I try a boolean to make the object in blender.
(I’m not where my unreal project are, and yes, I’m a very bad drawer)
Import is ok, but my character can’t walk through the hole, he is blocked like if there’s no hole.
So I’ve tried to make three meshes
It work, my Character can pass through the hole
But for texturing, its not usefull, So I’ve tried another way
Import ok, but my character can’t pass through
Do you understand the rules ?
I’m just testing with cube, but when I will do a little more complex mesh, it will be a challenge to do one my Character can navigate
Perhaps the good way is to make this not to block the character and add blocking cube ?
It will be ok but need al lot of work.
Or something I miss ?
With blender, I do the apply tranform and Uv Unwrapp.