MD Livesync & Clothing Clipping Issues in UE

I imported clothes made by MD to Geometry Cache via LiveSync on UE, but there is clipping in certain frames, not all frames.

It looks fine on Marvelus Designer, but importing via LiveSync causes problems on UE.

I checked at the recently updated in guide document.

[Updated] MetaHuman workflow with LiveSync

but, it didn’t solve it. Has anyone solved it?

Upgrading to 5.7 while using Unreal 5.6 didn’t fix this issue.