It would be very useful to have an MCP toolset dedicated to Unreal Engine’s Enhanced Input system.
At the moment, the tools can inspect and modify existing assets, but they cannot create the core Enhanced Input assets required for a complete setup, such as:
-
InputActionassets -
InputMappingContextassets -
Key and gamepad mappings
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Input triggers and modifiers
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Value types such as Boolean, Axis1D, Axis2D and Axis3D
A useful workflow would allow an AI agent to receive an instruction like:
Create a Jump Input Action, set it as Digital/Boolean, create an Input Mapping Context, and map it to Space Bar and Gamepad Face Button Bottom.
The MCP tools should then be able to:
-
Create
IA_Jump -
Create
IMC_Player -
Configure the Input Action value type
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Add keyboard and gamepad mappings
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Add triggers or modifiers
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Assign the Mapping Context to a character or controller
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Save and validate the generated assets