MCP connection issues

UEFN 42.10 keeps resetting bAutoStartServer=False every time it launches. Also Something about how UEFN 42.10 registers the HTTP route handler is broken even with the right settings.

Yep. I can’t get MCP to work after the update. Had no issues before the update.

Hello Everyone

I can confirm the same issue after UEFN 42.10.

MCP was working normally for me before the update with Claude Code.

After 42.10, the MCP client reports ConnectionRefused.

I verified the UEFN Model Context Protocol settings:

  • Server URL Path: /mcp
  • Server Port Number: 8000
  • Enable Tool Search: enabled

However, while UEFN is running:

netstat -ano | findstr :8000

returns no result at all.

Before the update, the same command showed 127.0.0.1:8000 in LISTENING state owned by UnrealEditorFortnite-Win64.exe.

I also tested this on two separate UEFN projects where MCP previously worked, including a clean test/duplicate project. Neither project starts listening on port 8000 after the update.

Restarting UEFN does not fix it.

This appears to happen before the MCP client is involved — the UEFN MCP HTTP server itself does not seem to start.

I can provide screenshots of the MCP settings and netstat result if useful.

Hi @jhardy,

Could you please re-create this thread under the issues and bug reporting category

That way we can get this into our internal bug system and triage from there