I couldn’t watch the stream live yesterday but just saw the recording of it. RyanB mentioned they used vertex shader on tires to get the bulge on ground connection. Any to give out any more details how you ended up doing that?
I couldn’t watch the stream live yesterday but just saw the recording of it. RyanB mentioned they used vertex shader on tires to get the bulge on ground connection. Any to give out any more details how you ended up doing that?