McLaren 720s Spec Commercial | Unreal Engine 5.2

Hi, thanks for watching!! My first car render animation done in Unreal Engine 5.2. I learned so much during the workflow process. I had a few issues that I wasn’t able to solve in the end in reference to the model but confident I am excited to share more work with you all. I am looking to build a team of Unreal Engine Filmmakers that would love to create together. If you have any passion projects or short films you would like to create together - Shoot me a message!

Director: Terry - Node.03 (IG: @Atlantacolorist)
Unreal Engine TD: Terry - Node.03 (IG: @Atlantacolorist)
Editor: Luiggi Spaudo
Voiceover: Max - Ninetyfovr Audio Productions
Sound Designer: Alex Chung ([Alex Chung - Music Composer & Sound Designer]
Unreal Technical and Animation Tips: Philip E. (Rush Hour Creator)

Below is break down of the tools I used, let me know if you would want to see a breakdown video.

  • Staging, Material Creation, Shaders, Lighting: Unreal Engine
  • Environment: Matrix City
  • Rigging: Rush Hour Tool (Unreal Engine plugin)
  • Camera Staging and Street Lighting: Metashoot (Unreal Engine plugin)
  • Rendering Workflow: Metashoot (Unreal Engine plugin)
  • Camera Animation: Unreal Engine Virtual Camera via iPhone and some camera animations
  • Color Grading Process: DaVinci

GET IN TOUCH Contact us on Terry@filmry.net
FOLLOW ME ON SOCIAL Instagram: IG: @Atlantacolorist

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Hey, where did you got that McLaren model from? Did you make it yourself or you downloaded it from somewhere.

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So cool!

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I got on Artstation – for some reason however after customizing it inside UE - the emissive materials would not work inside of the City Sample Map

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Greetings, @FilmryStudios. I hope you’re doing well. You and your team absolutely crushed this short cinematic scene! The film sequence, camera shots/placement, voiceover, audio, and overall animation were brilliant! :star_struck:

I’m curious: I saw you have a pretty beefy system setup; is there any particular reason you guys decided not to render in 4K? :eyes:

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4K was originally the plan but then as we started having issues with the model itself and the rendering time for 4K would have cost us 2 more days so I decided to just go with 1080

The next project coming will be 4k though

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I’m sorry to hear the 4K render couldn’t come to fruition due to complications; it still turned out lovely, however! :grin:

I look forward to seeing what you guys develop next. :sunglasses: