Alright, so I am Super new to using Unreal. This said I am trying to make something similar to the original Wolfenstein 3D, only with a bit of a twist. I want to add procedural generation for the actual level generation. Basically the same thing as the original game, just a map of rooms that are connected to each other via hallways.
Now unlike a lot of other people on the internet, I used google, and I have visited many pages trying to figure this out.
Coming here is a sort of ‘Last Resort’. There is a lot out there on this sort of thing, but its all either “Here’s how you spawn a bunch of rocks with random positions” or “Here’s my final project, it’s exactly what you are looking for but I can’t or wont show you how I made it…”.
So either I have to just get much better than I am now or I am missing some tutorial somewhere. I would love a bit of help.
I wanna try doing this whole thing in Blueprints and I know its possible, but I cant find anything to help me do this.
As I said, I am new to this engine, but I have still managed to create like a Health System, Stamina System, Menu, AI that chase and attack, and a lot more, so I feel like I a little competent.
Basically I am just curious if procedurally generating a maze with some rooms is actually just much much much more complicated than i thought it would be.