I know a lot of people will come and say “you know nothing” etc. And I say in advance that I may well be wrong… but today reading some stuff, different links and thinking about, this came to my mind, based on some clues.
- Roadmap has almost no more significant new tech left to be released. Some being finished, but it’s overall almost empty for the rest of this year. For the future, actually.
- The skookumscript guys were hired long ago to work on a “new paradigm” scripting language for UE4 but there’s no mention of it yet.
- There are each time more tools being worked on that allow the user to model, sculpt, rig, animate etc all inside of Unreal, which I personally always thought is the natural move - if you’ll end up putting everything together there, why not make all these tasks in final context, in realtime? Final lighting from the environment and lights, all appendages simulated, final shading etc etc? This also allows much greater interactions between assets like rigs from the start.
- Unreal has been expanding a lot to supply new industries/areas other than game dev. Like product design, arch viz etc.
So, if this is not the case… what happened to the roadmap?