I tried to get a rigged character with HumanIK skeleton into UE4 but I’m running into a problem. The Hips bone is between the legs of the character and goes all the way down to Z= 0. The Root bone (Reference bone) is also at Z=0. When I tried to retarget an animation to my new skeleton the head bone gets connected to the reference root bone at Z=0 so the head is stretched towards the hips of the character.
Anyone got any idea why this is happening?
Thanks in advance!