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Maya Xgen Interactive Groom Cache import to Unreal!

Hey all,
I’m facing problem with Maya Xgen Hair interactive grooming cache playback!
After creating Xgen hairs with blend shapes in Maya, How to import Xgen cache file to unreal and play it!

Thanks in advance!!

i met same question , i used houdini to simulated hair work , then imported hair alembic cache to unreal engine 4.27 , because it support groom cache .

but sequencer always can’t rendered the hair moving once with the same fps as houdini ,other fps work but with wrong result .