We are working on a fan film animation being rendered in UE4, and are looking for a Maya XGen Groom artist that can create a hair asset we can attach to our SK in UE4. We have 1-2 characters that will need a groom. The animated film is a semi-realistic style with stylized characters so the groom must reflect a stylistic approach.
Maya XGen Hair Groom Artist
- Very familiar with Maya and XGen.
- UE4 Experience to help us get the groom into the engine.
- A humble and collaborative individual and loves what they do. We like to have fun doing what we do.
Send us an email with applicable works of your own to show us what you are capable of, and lets collaborate!